Honestly, when you're making a game it takes a really long time, in some cases, to know that you've hit a "fun loop." I had in my head. And Erica Hampson does our sound design.ĭave: Man, that's a tough question. The person who is doing the music for the game is Doseone, who also did the music for Samurai Gunn, Gang Beasts, and a few other things. Our artist is a good buddy of mine who I've known him my whole life: Joe Hardy. We have two coders, my good friends Brent Sodman and Dave Rubel. I'm the designer on the game, by which I mean game design – not art design. It's four people full-time and two people part-time. So, "Bullet Hell Dungeon Crawler, where you have to master the timing of the dodge roll" is what I would call it. It has invincibility frames like Dark Souls, so you can actually dodge-roll straight through the bullets. So lots of bullets on screen and you have a few different things you can do to manage them. The combat is very much like a bullet hell game. You find loot, you go to shops, fight mimics, a boss on the floor and go to the next floor. I actually do think that's a pretty good fit for it because other than the combat, it is a dungeon crawler. Dave Crooks, Dodge Roll: So we like to call it a bullet hell dungeon crawler.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |